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Norgorberite SpyCreature 10


NEMediumHumanHumanoid
Source Pathfinder #171: Hurricane's Howl
Perception +18
Languages Common
Skills Acrobatics +19, Deception +22, Diplomacy +20, Intimidation +20, Religion +18, Society +20, Thievery +19
Str +2, Dex +5, Con +0, Int +2, Wis +2, Cha +4

AC 29; Fort +17; Reflex +22; Will +19;
HP 170
Speed 25 feet

Dagger One Action +23 (+19, +15) to hit (agile, versatile s) 1d4+6 Piercing
Dagger One Action +23 (+19, +15) to hit (agile, thrown 10, versatile s) 1d4+6 Piercing

Ranged Feint

When the Norgorberite spy successfully Feints a creature, the target is Flat-Footed against the spy's ranged attacks as well as melee attacks.

Reaper's Protection Reaction (manipulate)

Trigger The spy is about to attempt a saving throw


Effect The spy touches their religious symbol of Norgorber and gains a +2 circumstance bonus to the triggering save.

Quick Draw One Action

The Norgorberite spy Interacts to draw a weapon, then Strikes with that weapon.

Sneak Attack

The Norgorberite spy deals an additional 4d6 precision damage to flat-footed creatures or creatures within reach of at least two of their allies.


When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

Surprise Attack

On the first round of combat, creatures that haven't acted yet are Flat-Footed to the Norgorberite spy.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.