Nosferatu ThrallCreature 8
Source Pathfinder Bestiary 3
Perception +16
Languages Common
Skills Acrobatics +13, Athletics +14, Deception +15, Religion +14
Str +4, Dex +3, Con +2, Int +2, Wis +2, Cha +1
AC 27; Fort +16; Reflex +17; Will +14;
HP 135 (fast healing 5)
Speed 25 feet
Weaknesses Mental 10
Greatclub +19 (+14, +9) to hit (backswing, magical, shove) 2d10+10 Bludgeoning
Fist +18 (+14, +10) to hit (agile, nonlethal) 2d6+10 Bludgeoning
Fast Healing 5
A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.
MindboundA nosferatu master exerts a fierce hold over their thrall's mind. If any creature other than the thrall's master targets them with an effect that would give them the Controlled condition, the thrall's master rolls a counteract check against it using their Dominate DC - 10 as the counteract check modifier.
Mortal ShieldTrigger The thrall's master would take damage from a Strike or spell attack and is in an adjacent square
Effect The thrall throws themself in front of their master, taking half the damage of the attack (before applying any weaknesses or resistances). The thrall's master takes the remaining damage, applying any weaknesses or resistances as normal.
RallyTrigger The thrall ends their turn more than 30 feet away from their master
Effect The thrall Strides up to their Speed toward their master.
Swing BackFrequency once per round
Requirements The nosferatu thrall's last action was a greatclub Strike that missed
Effect The nosferatu thrall makes another greatclub Strike against the same target, using the previous Strike's multiple attack penalty.
Nosferatu thralls are mortals bound to a nosferatu's will. While thralls aren't undead, they stay alive through unnatural means: feeding on the blood of their masters.
Among the most ancient of vampires are the nosferatus, twisted remnants of mortals who died in great plagues of old. Perhaps because of their age, nosferatus can no longer create more of their kind. Yet they still lurk among the living, manipulating the hearts and minds of their prey to either serve them beyond the limits of natural life or to become sustenance for the nosferatu like so many others before.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.