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NyogothCreature 10


UncommonCEMediumFiendQlippoth
Source Pathfinder Bestiary 2
Perception +19 (darkvision)
Languages Abyssal, Telepathy 100 Feet
Skills Acrobatics +21, Athletics +21, Intimidation +19, Occultism +16, Stealth +21
Str +7, Dex +5, Con +6, Int +0, Wis +5, Cha +3

AC 29; Fort +20; Reflex +19; Will +16;
HP 175
Speed 5 feet (fly 25 feet)
Immunities acid, controlled, fear effects
Weaknesses Lawful 10
Resistances Mental 10, Physical 10

Jaws One Action +23 (+18, +13) to hit (chaotic, magical) 2d6+13 Piercing + 2d6 Acid + 1d6 Chaotic
Tentacle Mouth One Action +23 (+19, +15) to hit (agile, chaotic, magical, reach 10) 2d6+13 Piercing + 1d6 Chaotic + 1d6 Acid

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Telepathy (aura, divination, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Caustic Blood Reaction

Trigger The nyogoth takes piercing or slashing damage


Effect The nyogoth sprays its acidic blood on adjacent creatures, dealing 6d6 acid damage (DC 29 basic reflex save).

Feeding Frenzy One Action

Requirements The nyogoth has Grabbed a creature


Effect The nyogoth slavers and chews at the grabbed creature, dealing 2d6+7 slashing damage and 1d6 acid damage (DC 29 basic fortitude save).

Nauseating Display Two Actions (concentrate, emotion, enchantment, fear, incapacitation, mental, occult, visual)

The nyogoth untangles its tentacles and prolapses its many mouths, turning itself inside out in a truly nauseating display. Creatures in a 30-foot emanation must attempt a DC 29 will save, after which they are temporarily immune to further Nauseating Displays for 1 minute.

Critical Success The creature is unaffected.

Success The creature is Sickened 1.

Failure The creature is Stunned 3 and Sickened 1.

Critical Failure The creature is Stunned 5 and Sickened 2.

Grab One Action

Requirements The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action.


Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is Grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended. Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.


Occult Innate Spells (DC 26, +20 to hit)

3rd Level: Fear (At will)
4th Level: Acid Arrow (At will), Dimension Door
5th Level: Cloudkill


Little more than a coiled mass of intestines encircling a massive gaping maw, this qlippoth is an Abyssal scavenger, subsisting on the filth and leftovers of demons and qlippoth alike, although it relishes any opportunity to consume living prey. Despite this seeming lowly role in the Abyssal ecosystem, a nyogoth is far from a stupid beast and can orchestrate cunning ambushes to secure its next meal.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.