🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Ofalth ZombieCreature 7


RareNELargeAberrationMindlessUndeadZombie
Source Pathfinder #158: Sixty Feet Under
Perception +15 (darkvision)
Languages none
Skills Athletics +20
Str +7, Dex +3, Con +6, Int -5, Wis +0, Cha +2

AC 22; Fort +18; Reflex +11; Will +13;
HP 190 (negative healing)
Speed 30 feet
Immunities death effects, disease, mental, paralyzed, positive, unconscious
Weaknesses Positive 10, Slashing 10

Fist One Action +18 (+13, +8) to hit (reach 10) 2d8+11 Bludgeoning
Fling Offal One Action +17 (+12, +7) to hit (range increment 30) 2d6+11 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Corpse Wallow

Theofalth zombie gains Fast Healing 2 as long as it is in the Catacombs or another area with a high concentration of dead.

Rotting Aura (aura, disease, necromancy)

10 feet, DC 24 Aura


The zombie emits an aura of rot and disease that causes wounds to fester and turn sour. Any living creature that starts its turn within 10 feet of the Ofalth Zombie and is not at full Hit Points takes 1d6 damage as its wounds fester.

Creatures that take a critical hit from the Ofalth Zombie also take this damage immediately.

Slow

The ofalth zombie is permanently Slowed 1 and can't use reactions.

Bury in Offal One Action

The ofalth zombie makes a fling offal Strike and compares the attack roll result to the AC of any foes within the area of a 15-foot cone emanating from the ofalth zombie. This counts as two attacks for the ofalth zombie's multiple attack penalty.

The ofalth zombie can't use Bury in Offal again until it moves at least 10 feet to a different space.

Wretched Weeps (disease)

Saving Throw DC 22 fortitude

Stage 1 carrier with no ill effect (1 day)

Stage 2 2d8 Persistent Bleed Damage every hour and Enfeebled 1 (1 day)

Stage 3 2d8 Persistent Bleed Damage every hour and Enfeebled 2 (1 day)



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.