Offended GamblerCreature -1
Source Pathfinder Society Quest #4: Port Peril Pub Crawl
Perception +6
Languages Common
Skills Athletics +4, Diplomacy +4, Lore +1
Str +1, Dex +2, Con +2, Int -1, Wis +0, Cha +1
AC 15; Fort +5; Reflex +8; Will +2;
HP 11
Speed 25 feet
Rapier +6 (+1, -4) to hit (deadly d8, disarm, finesse) 1d6+1 Piercing
Slap +6 (+2, -2) to hit (agile, nonlethal) 1d4+1 Bludgeoning
Flurry of Slaps (flourish)
The offended gambler makes two slap Strikes. If both hit the same creature, they combine their damage for the purpose of resistances and weaknesses.
The gamblers apply their multiple attack penalty to the Strikes normally.
Throw Drink (visual)The offended gambler grabs a nearby drink and throws it in the face of a creature within 10 feet. The creature must attempt a DC 15 fortitude save or be Dazzled for one round (Blinded on a critical failure). On its turn, the affected creature can spend an Interact action to end the dazzled or blinded condition.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.