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Offended High RollerCreature 2

Source Pathfinder Society Quest #4: Port Peril Pub Crawl
Perception +8
Languages Common
Skills Athletics +7, Diplomacy +8, Lore +3
Str +2, Dex +3, Con +4, Int -1, Wis +0, Cha +2

AC 17; Fort +8; Reflex +10; Will +6;
HP 40
Speed 25 feet

Rapier One Action +9 (+4, -1) to hit (deadly d8, disarm, finesse) 1d6+4 Piercing
Slap One Action +9 (+5, +1) to hit (agile, nonlethal) 1d4+1 Bludgeoning

Flurry of Slaps One Action (flourish)

The offended high roller makes two slap Strikes. If both hit the same creature, they combine their damage for the purpose of resistances and weaknesses.

The high rollers apply their multiple attack penalty to the Strikes normally.

Throw Drink Two Actions (visual)

The offended high roller grabs a nearby drink and throws it in the face of a creature within 10 feet. The creature must attempt a DC 18 fortitude save or be Dazzled for one round (Blinded on a critical failure). On its turn, it can spend an Interact action to end the dazzled or blinded condition.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.


A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.