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Ogre HurlerCreature 4


UncommonNELargeGiantHumanoid
Source Pathfinder Blog
Perception +10 (darkvision)
Languages Draconic, Jotun
Skills Athletics +14, Intimidation +9
Str +6, Dex +1, Con +4, Int -2, Wis +0, Cha +0

AC 19; Fort +14; Reflex +11; Will +8;
HP 65
Speed 25 feet

Fist One Action +14 (+9, +4) to hit (reach 10) 2d6+8 Bludgeoning
Spear One Action +14 (+9, +4) to hit (reach 10) 1d6+8 Piercing
Spear One Action +9 (+4, -1) to hit (thrown 20) 1d6+8 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Toss Kobold Two Actions

Requirements A kobold is within 10 feet of the ogre


Effect The ogre picks up the kobold and hurls it at another creature within 30 feet. This ranged Strike has a +14 attack modifier and deals 2d8+6 bludgeoning damage. The kobold takes half the damage dealt to the target and is Prone.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.