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Olansa TerimorCreature 23


UniqueNEMediumDaemonHumanHumanoid
Source Pathfinder #162: Ruins of the Radiant Siege
Perception +43 (darkvision)
Languages Abyssal, Common, Daemonic, Gnomish, Infernal, Osiriani
Skills Acrobatics +45, Athletics +38, Deception +46, Diplomacy +42, Intimidation +40, Religion +39, Society +41, Stealth +45, Thievery +45
Str +7, Dex +10, Con +8, Int +8, Wis +8, Cha +9

AC 48; Fort +39; Reflex +43; Will +39;
HP 500
Speed 40 feet (Spider Climb 25 feet)
Immunities death effects
Weaknesses Good 20

Dagger One Action +41 (+37, +33) to hit (agile, finesse, magical, thrown 10, versatile s) 4d4+22 Piercing + 1d6 Acid
Cane Of The Maelstrom One Action +40 (+35, +30) to hit (magical, thrown 10) 3d6+22 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Hidden Paragon Reaction

Frequency once per hour

Trigger Olansa successfully uses Stealth to Hide and become hidden from all of her current foes, or she uses Stealth to Sneak and become undetected to all her current foes


Effect Olansa becomes Invisible for 1 minute, even if she uses a hostile action. Not even Glitterdust, See Invisibility, or similar effects can reveal her, though creatures can still use the Seek action to locate her.

Opportune Backstab Reaction

Trigger A creature within Olansa's melee reach is hit by a melee attack from one of her allies


Effect Olansa Strikes the triggering creature.

Change Shape One Action (concentrate, divine, polymorph, transmutation)

Olansa's true form is that of a monstrous spiderlike daemon. Olansa can still take on her former human appearance. This doesn't change her Speed or her attack and damage modifiers with her Strikes.


The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Sneak Attack

Olansa deals 4d6 extra precision damage to flat-footed creatures


When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.


Divine Innate Spells (DC 47, +37 to hit)

4th Level: Dimensional Anchor, Freedom of Movement (Constant), Stoneskin
5th Level: Banishment, Spider Climb (Constant)
6th Level: Slow, Teleport (At Will) (Self Only) (Only within Terimor's Tower), True Seeing (Constant)
7th Level: Energy Aegis, Finger of Death
8th Level: Divine Aura, Moment of Renewal
9th Level: Foresight
10th Level: Miracle



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.