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Old Drakauthix (PFS 3-15)Creature 11


UncommonNHugeFungus
Source Pathfinder Society Scenario #3-15: Cavern of Sundered Songs
Perception +19 (darkvision, sporesight (imprecise) 60 feet)
Languages none
Skills Acrobatics +18, Athletics +23, Stealth +20
Str +8, Dex +2, Con +7, Int -4, Wis +2, Cha +0

AC 28; Fort +24; Reflex +15; Will +19;
HP 240
Speed 0 feet (fly 20 feet)
Weaknesses Fire 10, Slashing 10

Tentacle One Action +23 (+18, +13) to hit (reach 30) 3d8+12 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Sporesight (Imprecise) 60 feet

The drakauthix exudes a cloud of spores that it uses to see. This is an imprecise sense that functions only in areas without strong wind currents. Sporesight does not function underwater.

Obscuring Spores

Whenever the drakauthix takes at least 15 slashing damage, it releases a cloud of brown spores that has the effect of Obscuring Mist for 1 minute, centered around the drakauthix. This cloud of spores does not move with the drakauthix, nor is it displaced by its movement.

Reel In One Action

The old drakauthix pulls all creatures it has Grabbed 15 feet closer to itself.

Spore Tendrils One Action

The tendrils that cover the drakauthix's body reach out and infest adjacent creatures, dealing 5d6 poison damage and 1d6 Persistent Damage. A creature can attempt a DC 29 basic reflex save to reduce this damage, but one Grabbed by the drakauthix takes a -4 circumstance penalty to this save.

Whirlwind of Hooks Two Actions

The drakauthix whirls, whipping creatures around it. The drakauthix makes a tentacle Strike against every creature within its reach.

Improved Grab Free Action

The monster can use Grab as a free action triggered by a hit with its initial attack. A monster with Improved Grab still needs to spend an action to extend the duration for creatures it already has Grabbed.


The drakauthix is a massive fungus that floats through the heights of the largest Darklands caverns, propelled by bladders that spray air and spores. A voracious but slow-moving hunter, the drakauthix prefers to ambush meaty creatures from above, using its hooked appendages to pull its victims upward to feed. The drakauthix's digestive process is entirely external-it clings to victims, and its spore-laden surface slowly feeds on and grows through the flesh before the spore-infested carcass is discarded. As the infested body strikes the ground below, it bursts and releases a cloud of spores, unleashing a host of young called sporelings that immediately scuttle up the cavern walls to cling to its ceiling and grow.

The drakauthix behaves no more intelligently than most predatory animals, and often uses a sort of symbiotic scavenger method to secure prey by capitalizing on the hunting methods of oozes and vermin found in the large cave systems it frequents. When a relatively mindless creature kills a victim, the drakauthix drifts down, hooks the freshly slain carcass with its tendrils, and reels in its meal. The mindless ooze or other creature that just had its food stolen rarely holds a grudge and simply slithers off to find a new quarry, letting the drakauthix digest the corpse in peace. Of course, the drakauthix isn't above feasting on more active prey as well, and might attack an adventurer who neglects to look upward for danger when exploring a network of mysterious caves.

Some Darklands-dwelling creatures, such as duergars, hunt drakauthixes for their flesh, which has a unique flavor with a peppery aftertaste. Subterranean races also make ink from drakauthixes by burning their carcasses, then grinding and pressing the ashes for a long time until a silvery substance congeals.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.