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Old ThrasherCreature 8


UniqueNLargeAnimal
Source Pathfinder #170: Spoken on the Song Wind
Perception +16 (low-light vision)
Languages none
Skills Athletics +18, Stealth +16
Str +6, Dex +2, Con +4, Int -5, Wis +3, Cha -2

AC 26; Fort +18; Reflex +16; Will +15;
HP 140
Speed 20 feet (swim 25 feet)

Jaws One Action +20 (+15, +10) to hit 2d10+8 Piercing
Tail One Action +20 (+16, +12) to hit (agile, reach 10) 2d6+8 Bludgeoning

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Death Roll One Action (attack)

Requirements Old Thrasher must have a creature Grabbed


Effect Old Thrasher tucks its legs and rolls rapidly, twisting its victim. It makes a jaws Strike with a +2 circumstance bonus to the attack roll against the grabbed creature. If it hits, it also knocks the creature Prone. If it fails, it releases the creature.

Deep Breath

Old Thrasher can hold its breath for about 4 hours.

Into the Deep One Action

Requirements Old Thrasher must have a creature grabbed


Effect Old Thrasher Swims, bringing its victim along with it.

Thunderous Tail Two Actions

Old Thrasher makes up to three tail Strikes against different targets. Any target hit must succeed at a DC 25 fortitudeFortitude (success)(DC 30 fortitudeFortitude (critical success)) save or be knocked Prone.

Grab One Action

Requirements The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action.


Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is Grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended. Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.