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Omblin LeadbusterCreature 2


UniqueNEMediumDwarfHumanoid
Source Pathfinder Adventure: Troubles in Otari
Perception +12 (darkvision)
Languages none
Skills Acrobatics +8, Society +5, Stealth +8, Survival +6, Thievery +8
Str +2, Dex +4, Con +2, Int +1, Wis +2, Cha +0

AC 18; Fort +8; Reflex +10; Will +8;
HP 30
Speed 20 feet

Rapier One Action +11 (+6, +1) to hit (deadly d8, finesse) 1d6+4 Piercing
Hand Crossbow One Action +11 (+6, +1) to hit (range increment 60, reload 1) 1d6+2 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Nimble Dodge Reaction

Trigger A creature targets you with an attack and you can see the attacker.

Requirements You are not encumbered


You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.

Sneak Attack

Omblin deals an extra 1d6 to creatures that have the flat-footed condition.


When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

Unbalancing Blow

When Omblin critically hits a target and deals damage, the target is Flat-Footed against his attacks until the end of his next turn.

Unburdened Iron

Omblin ignores the reduction to his Speed from armor and deducts 5 feet from any one penalty to his Speed (such as from a spell).



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Dwarf

A creature with this trait is a member of the dwarf ancestry. Dwarves are stout folk who often live underground and typically have darkvision. An ability with this trait can be used or selected only by dwarves. An item with this trait is created and used by dwarves.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.