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Onyx Alliance EnforcerCreature 2

Source Pathfinder Society Intro: Year of Shattered Sanctuaries
Perception +8 (darkvision)
Languages Common, Shadowtongue
Skills Athletics +7, Intimidation +6, Stealth +6
Str +3, Dex +2, Con +3, Int -1, Wis +2, Cha +0

AC 18; Fort +9; Reflex +8; Will +6;
HP 30
Speed 25 feet

Hatchet One Action +9 (+5, +1) to hit (agile, sweep) 1d6+5 Slashing
Hatchet One Action +8 (+4, +0) to hit (agile, sweep, thrown 10) 1d6+5 Slashing


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Shadowy Ambush

When the Onyx Alliance enforcer rolls initiative using Deception or Stealth, they can attempt to Demoralize one creature as a free action.

Dread Striker

Frightened creatures are Flat-Footed to the Onyx Alliance enforcer.

Shadow Swipe Two Actions (illusion, occult, shadow)

Effect The Onyx Alliance enforcer makes a melee Strike. If the attack hits, the enforcer Strides. If the enforcer ends this movement in dim light or darkness, they can attempt to Hide: Stealth.



Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.


A creature with this trait is a member of the fetchling ancestry. Fetchlings were once human, but generations of life on the Shadow Plane have transformed them.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.


This magic involves shadows or the energy of the Shadow Plane.