Onyx Alliance OfficerCreature 5
Source Pathfinder Society Scenario #3-19: Mean Streets of Shadow Absalom
Perception +11 (darkvision)
Languages Common, Shadowtongue
Skills Acrobatics +11, Athletics +11, Deception +10, Intimidation +12, Lore +12, Stealth +13, Thievery +13
Str +4, Dex +4, Con +0, Int +1, Wis +2, Cha +3
AC 21; Fort +9; Reflex +13; Will +11;
HP 72
Speed 25 feet
Rapier +14 (+9, +4) to hit (deadly d8, disarm, magical) 1d6 + 8 Piercing
Dagger +13 (+9, +5) to hit (agile, finesse, versatile s) 1d4 + 8 Piercing
Dagger +13 (+9, +5) to hit (agile, finesse, thrown 10, versatile s) 1d4 + 8 Piercing
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Reinforced LoyaltyThe officer is resistant to mind-affecting magics due to their repeated exposure to Marcien Blakros's enchantments. Whenever the officer rolls a success on a Will save against an enchantment or fear effect, they get a critical success instead, unless that effect originated from Marcien. In addition, anytime they gain the Frightened condition, reduce its value by 1.
Shadow BlendingWhen the officer is concealed as a result of dim light, the flat check to target them has a DC of 7, not 5.
Shadow Stride (illusion, occult, shadow)Requirements The officer is in dim light
/n
Effect The officer Strides. They have a +10-foot status bonus to their Speed during this Stride. The DC from shadow blending increases to 11 during this Stride, and the officer remains concealed by dim light until the end of the movement, even if they leave dim light during the Stride.
Sneak AttackThe officer deals an extra 2d6 precision damage to Flat-Footed creatures.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
FetchlingA creature with this trait is a member of the fetchling ancestry. Fetchlings were once human, but generations of life on the Shadow Plane have transformed them.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
ShadowThis magic involves shadows or the energy of the Shadow Plane.