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Onyx Alliance OfficerCreature 5


UncommonLEMediumFetchlingHumanoidShadow
Source Pathfinder Society Scenario #3-19: Mean Streets of Shadow Absalom
Perception +11 (darkvision)
Languages Common, Shadowtongue
Skills Acrobatics +11, Athletics +11, Deception +10, Intimidation +12, Lore +12, Stealth +13, Thievery +13
Str +4, Dex +4, Con +0, Int +1, Wis +2, Cha +3

AC 21; Fort +9; Reflex +13; Will +11;
HP 72
Speed 25 feet

Rapier One Action +14 (+9, +4) to hit (deadly d8, disarm, magical) 1d6 + 8 Piercing
Dagger One Action +13 (+9, +5) to hit (agile, finesse, versatile s) 1d4 + 8 Piercing
Dagger One Action +13 (+9, +5) to hit (agile, finesse, thrown 10, versatile s) 1d4 + 8 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Reinforced Loyalty

The officer is resistant to mind-affecting magics due to their repeated exposure to Marcien Blakros's enchantments. Whenever the officer rolls a success on a Will save against an enchantment or fear effect, they get a critical success instead, unless that effect originated from Marcien. In addition, anytime they gain the Frightened condition, reduce its value by 1.

Shadow Blending

When the officer is concealed as a result of dim light, the flat check to target them has a DC of 7, not 5.

Shadow Stride One Action (illusion, occult, shadow)

Requirements The officer is in dim light


/n

Effect The officer Strides. They have a +10-foot status bonus to their Speed during this Stride. The DC from shadow blending increases to 11 during this Stride, and the officer remains concealed by dim light until the end of the movement, even if they leave dim light during the Stride.

Sneak Attack

The officer deals an extra 2d6 precision damage to Flat-Footed creatures.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Fetchling

A creature with this trait is a member of the fetchling ancestry. Fetchlings were once human, but generations of life on the Shadow Plane have transformed them.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Shadow

This magic involves shadows or the energy of the Shadow Plane.