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OrcaCreature 5


NHugeAnimal
Source Pathfinder Bestiary 2
Perception +12 (aquatic echolocation 120 feet, low-light vision)
Languages none
Skills Athletics +14, Stealth +13
Str +7, Dex +2, Con +5, Int -4, Wis +3, Cha +0

AC 21; Fort +14; Reflex +11; Will +12;
HP 75
Speed 0 feet (swim 60 feet)

Jaws One Action +13 (+8, +3) to hit 2d8+9 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Aquatic Echolocation

An orca can use its hearing as a precise sense at the listed range, but only underwater.

Deep Breath

An orca can hold its breath for 2 hours.

Aquatic Ambush One Action

30 feet. An orca can travel no further than 5 feet onto land as part of an Aquatic Ambush. After it does so, it is Prone until it Crawls to return to the water.


Requirements The monster is hiding in water and a creature that hasn't detected it is within the listed number of feet.


Effect The monster moves up to its swim Speed + 10 feet toward the triggering creature, traveling on water and on land. Once the creature is in reach, the monster makes a Strike against it. The creature is Flat-Footed against this Strike.

Breach Two Actions

The orca Swims up to its swim Speed, then Leap vertically out of the water up to 25 feet in the air, making a Strike against a creature at any point during the jump (this lets it attack a creature within 30 feet of the water's surface). After the Strike, the orca splashes back down into the water.

Grab One Action

Requirements The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action.


Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is Grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended. Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.


While many know orcas as "killer whales," they are actually the largest species of dolphin. These powerful animals hunt together in pods to take down seals, sharks, and even true whales. Adult orcas are typically 15-25 feet long and weigh 8,000-12,000 pounds.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.