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Owlbear (BB)Creature 4

Source Pathfinder Beginner Box
Perception +13 (low-light vision)
Languages none
Skills Acrobatics +7, Athletics +14, Intimidation +10
Str +6, Dex +1, Con +5, Int -4, Wis +3, Cha +0

AC 21; Fort +13; Reflex +7; Will +11;
HP 70
Speed 25 feet

Talon One Action +14 (+10, +6) to hit (agile) 1d10+6 Piercing
Beak One Action +14 (+9, +4) to hit 1d12+6 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Bloodcurdling Screech One Action (fear, mental)

Each creature within 80 feet who can hear the owlbear's screech must attempt a DC 20 will save. The creatures can't be affected by another screech for 1 minute. On a critical success, the creature is unaffected; on a success, the creature gains the Frightened 1 condition; on a failure, the creature gains the Frightened 2 condition; on a critical failure, the creature gains the Frightened 3 condition and must spend its next turn running away from the owlbear.

Screeching Advance Two Actions (auditory, fear, mental)

The owlbear makes a Bloodcurdling Screech and Strides twice. All creatures within 80 feet of the owlbear at any point during this movement are subjected to the effects of Bloodcurdling Screech.

Grab One Action

When the owlbear succeeds at its talon Strike, it can use this action immediately after to automatically give the target the Grabbed condition until the end of its next turn.

The owlbear is a territorial predator with the body of a brown bear but the head-and resultant keen senses-of an owl.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.