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Pakano (Level 12)Creature 12


UniqueCEHugeAnimalCold
Source Pathfinder #177: Burning Tundra
Perception +22 (Darkvision)
Languages none
Skills Athletics +25, Intimidation +25, Lore +19, Stealth +20
Str +7, Dex +4, Con +6, Int +1, Wis +3, Cha +4

AC 33; Fort +24; Reflex +22; Will +20;
HP 225
Speed 25 feet
Immunities cold
Weaknesses Fire 15

Jaws One Action +25 (+20, +15) to hit 3d8+10 Piercing

Death Throes (cold, evocation, primal)

When a frost worm dies, it explodes in a 100-foot burst of searing cold blood. All creatures and objects in range take 10d8 cold damage (DC 29 basic reflex save).

Human Cunning

Pakano's allies are unaffected by his worm chill aura and Worm Trill, and his Freezing Blood affects random enemies instead of random creatures. His Death Throes, however, still affect all creatures and objects in a 100-foot burst.

Worm Chill (aura, cold, evocation, primal)

5-foot emanation Aura

A creature that enters or begins its turn in the emanation takes 3d6 cold damage (DC 29 basic reflex).

Worm Trill One Action (auditory, concentrate, enchantment, mental, primal)

The frost worm emits a hypnotic trill. Each non-frost worm creature within 100 feet must attempt a DC 32 will save. The effects of Worm Trill last for 1 round, but if the frost worm uses this ability again on subsequent rounds, it extends this duration by 1 round for any creature already affected.

Success The creature is unaffected and is immune to Worm Trill for 24 hours.

Failure The creature is Fascinated by the frost worm.

Critical Failure As failure, but the fascinated condition doesn't end if the frost worm uses hostile actions against the creature.

Breath Weapon Two Actions (cold, evocation, primal)

The frost worm exhales a blast of frost, dealing 13d6 cold damage to creatures in a 50-foot cone (DC 32 basic reflex save).

It can't use Breath Weapon again for 1d4 rounds.

Freezing Blood Reaction (cold)

Trigger The frost worm takes piercing or slashing damage


Effect The frost worm's freezing blood sprays out on a random creature within 10 feet of the frost worm. That creature takes 7d6 cold damage (DC 29 basic reflex save).



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Cold

Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.