PalzuCreature 8
Source Pathfinder #179: Cradle of Quartz
Perception +17 (darkvision)
Languages Gnoll
Skills Acrobatics +18, Athletics +15, Intimidation +16, Stealth +18, Survival +17
Str +3, Dex +4, Con +3, Int -1, Wis +3, Cha +2
AC 25; Fort +17; Reflex +18; Will +13;
HP 135
Speed 25 feet
Jax +18 (+13, +8) to hit (critical fusion, finesse, forceful, magical, sweep) 2d4+7 Slashing
Jaws +15 (+11, +7) to hit (agile) 1d8+7 Piercing
Jax +18 (+13, +8) to hit (concussive, fatal aim d10, magical, range increment 40, reload 1) 2d6+4 Piercing
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Crack ShotWhen Palzu critically hits a creature with a ranged Strike, the target must succeed at a DC 26 fortitude save or be Stunned 1.
Howling Bullet (fear)Requirements Palzu has rolled initiative but hasn't acted yet in combat
Effect Palzu lets loose a blood‑curdling howl while firing his rifle, making the report sound unearthly and disturbing. Palzu makes a Jax Strike against a foe within 40 feet. On a hit, creatures in a 10-foot emanation centered on the target hit must attempt a DC 26 will save or become Frightened 1.
Rugged TravelPalzu ignores the first square of difficult terrain he moves into each time he Steps or Strides.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
GnollGnolls are humanoids that resemble hyenas.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.