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Paravaax (3-4)Creature 5


CEMediumBeastEarth
Source Pathfinder Society Scenario #1-09: Star-Crossed Voyages
Perception +11 (darkvision)
Languages Common, Terran
Skills Acrobatics +11, Athletics +13, Stealth +11
Str +4, Dex +2, Con +5, Int -2, Wis +2, Cha -2

AC 22; Fort +16; Reflex +11; Will +11;
HP 50
Speed 25 feet (fly 40 feet)
Resistances Physical 7

Jaws One Action +13 (+8, +3) to hit 2d8+5 Piercing
Claw One Action +13 (+9, +5) to hit (agile) 2d6+5 Slashing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Clawed Feet Reaction (attack)

Trigger Paravaax is Flying, and a creature moves into an adjacent square below it.


Effect Paravaax makes a claw Strike against the triggering creature.

Lodestone Aura (aura)

Aura 30 feet

Paravaax's body exudes a powerful, fluctuating magnetic field that makes any opponent wearing or primarily comprised of metal Clumsy 2 for as long as they are within the aura and for 1 round thereafter. In addition, attacks targeting Paravaax made with metal weapons, or weapons whose primary striking surface is metal such as most arrows and bolts, suffer a -2 status penalty. Creatures exposed to this aura for several weeks (such as the elementals comprising Paravaax's "court") eventually become immune to this effect.

Lodestone Statue One Action (concentrate)

Until the next time it acts, Paravaax appears to be a statue. It has an automatic result of 32 on Deception checks and DCs to pass as a statue. While disguised in this manner, Paravaax can increase the radius of his lodestone aura by up to 100 miles or return the radius to normal as a free action.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Earth

Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element.