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PengCreature 12


RareNGGargantuanColdAirBeast
Source Pathfinder #167: Ready? Fight!
Perception +25 (Heaven's View)
Languages Auran, Common
Skills Acrobatics +23, Athletics +22, Nature +25
Str +4, Dex +6, Con +5, Int +3, Wis +5, Cha +7

AC 32; Fort +23; Reflex +24; Will +23;
HP 200
Speed 10 feet (fly 70 feet)
Weaknesses Evil 10
Resistances Cold 10

Beak One Action +22 (+17, +12) to hit (reach 10) 3d8+10 Piercing
Talon One Action +22 (+18, +14) to hit (agile) 3d6+10 Slashing

Calm Weather Aura (air, aura, evocation, primal)

1 mile Aura


The ambient weather around a peng is always lightly cloudy with a pleasant breeze, and the temperature is pleasantly warm for the season. A creature that attempts to alter the weather within this aura (such as with a control weather ritual or localized effect like gust of wind) must succeed at a DC 33 will save; otherwise the effect is disrupted. The peng can activate or deactivate this aura as a single action (this action has the concentrate trait).

Heaven's View

Clouds don't impair a peng's vision.

Windslice

Pengs can move in any wind with easy grace. A peng ignores difficult terrain caused by wind and doesn't need to Maneuver in Flight in high winds.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Cloud Cover One Action (air, evocation, primal)

The peng exhales a thick cloud and envelops themself in the mist. The peng gains Cover until the end of their next turn.

Flap Wings Two Actions

The peng beats its wings to create a mighty burst of frosty air and push away foes. Each creature within 10 feet of the peng takes 3d6 bludgeoning damage and 3d6 cold damage (DC 32 basic reflex save). Creatures that fail their save are pushed away 10 feet; creatures that critically fail are pushed away 20 feet and knocked Prone. The peng can't Flap Wings again for 1d4 rounds.


Innate Primal Spells (DC 31, +23 to hit)

1st Level: Gust of Wind (at will)
3rd Level: Wall of Wind (at will)
5th Level: Cone of Cold


Pengs are massive avian beasts who fly effortlessly among the highest clouds. Their bright plumage makes it difficult to see their shape against an azure sky, but with patience, an onlooker might notice movement too swift to be a natural cloud.

Beautiful and graceful, pengs arise from the unlikeliest of origins: the cruel kun, a hateful fish monster whose predilection for the crushing depths of the sea matches the peng's own love of the bright, open sky. After a kun sacrifices their power for a noble heart by bathing in the sun's rays, they transform into this majestic bird, which eschews violence unless they must fight to stay free. Pengs do not seek danger or thrills; they want only to make their long voyages and fly without disruption.

A peng's calm and steady nature is so strong that its mere presence can quell storms and still winds. Mariners and pilots believe spotting a peng is a sign of good luck. When the sky is clear and blue and the weather gentle for an extended period, people attribute such fine conditions to the presence of an unseen peng.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Cold

Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Air

Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a magical connection to that element.