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PeriCreature 14


CGMediumCelestialFire
Source Pathfinder Bestiary 3
Perception +26 (darkvision, smoke vision)
Languages Celestial, Common, Draconic, Elven, Ignan, Sylvan, Telepathy 100 Feet
Skills Acrobatics +27, Arcana +23, Athletics +25, Diplomacy +28, Lore +25, Performance +28, Religion +24
Str +7, Dex +7, Con +4, Int +5, Wis +4, Cha +8

AC 36; Fort +22; Reflex +27; Will +26;
HP 255
Speed 0 feet
Immunities fire
Weaknesses Coldiron 10, Evil 10
Resistances Cold 5

Scimitar One Action +29 (+24, +19) to hit (forceful, good, magical, sweep) 3d6+13 Slashing + 2d6 Fire
Burning Wings One Action +29 (+25, +21) to hit (agile, finesse, fire, good, magical, reach 10) 3d10+13 Fire
Flame Ray One Action +29 (+24, +19) to hit (fire, good, magical, range 60) 8d6 Fire

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Telepathy 100 feet (aura, divination, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Smoke Vision

A peri can see through smoke with ease, and they ignore the Concealed condition from smoke.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Shining Blaze (aura, divine, evocation, fire)

5 feet Aura


6d6 fire damage DC 31 basic reflex

Flame Jump Two Actions (conjuration, divine, teleportation)

Frequency once per hour


Effect The peri Strides into an open flame of their size or larger and instantly transports themself to any other flame of sufficient size within 100 miles.

Once they enter the first flame, the peri instantly learns the locations of all other flames within range.

Flameheart Weapon

The peri can call forth a powerful weapon from their heart of flame. In their hands, this is a +2 Greater Flaming greater striking weapon that deals 2d6 fire damage instead of 1d6.

Flamewing Buffet Two Actions

The peri makes one scimitar Strike and two burning wings Strikes, in any order.

Wildfire Storm One Action (divine, fire)

The peri spreads their wings and spins, forming a whirlwind of flame that deals 15d6 fire damage in a 20-foot emanation (DC 34 basic reflex save).

They can't use Wildfire Storm again for 1d4 rounds.


Divine Innate Spells (DC 34, +26 to hit)

Cantrips (7th Level): Produce Flame
2nd Level: Humanoid Form (At Will)
4th Level: Fire Shield (Constant), Wall of Fire


Peris are contrary, artful celestials renowned for their beauty as much as their deceptive natures. Mercurial, though never malicious, peris strive to aid mortals, though they are more likely to dispense riddles and quests than to offer aid outright.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Fire

Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element.