Perizia (5-6)Creature 6
Source Pathfinder Society Scenario #2-16: Freedom for Wishes
Perception +12 (darkvision, detect alignment, detect magic, wavesense (imprecise) 60 feet)
Languages Aquan, Common
Skills Athletics +16, Crafting +11, Diplomacy +14, Nature +13, Performance +11, Society +9, Stealth +12
Str +4, Dex +4, Con +3, Int +1, Wis +2, Cha +2
AC 24; Fort +14; Reflex +17; Will +13;
HP 85
Speed 20 feet (swim 40 feet)
Resistances Fire 10
Trident +17 (+12, +7) to hit (magical, reach 10) 2d8+6 Piercing
Fist +16 (+12, +8) to hit (agile, magical, nonlethal, reach 10) 1d4+6 Bludgeoning
Trident +17 (+12, +7) to hit (magical, thrown 20) 2d8+6 Piercing
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Wavesense (Imprecise) 60 feetThis sense allows a monster to feel vibrations caused by movement through a liquid. It's an imprecise sense with a limited range (listed in the ability). Wavesense functions only if monster and the subject are in the same body of liquid, and only if the subject is moving through the liquid.
At-Will SpellsThe monster can cast its at-will spells any number of times without using up spell slots.
Constant SpellsA constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
It's My DesireTrigger A planar nixie uses Grant Desire to grant Perizia's request
Effect Perizia uses her power over wishes to amplify the nixie's ability. The planar nixie can duplicate a spell of up to 3rd level instead of a spell of up to 2nd level.
Vortex (aura, water)40 feet Aura
Water in the aura's emanation that is also in the same body of water as Perizia is difficult terrain for swimming creatures. Creatures with the water trait are immune.
Change Shape (arcane, concentrate, polymorph, transmutation)Perizia can take on the appearance of any water elemental or humanoid. This ability doesn't change her Speed or her attack and damage bonuses with her Strikes.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Improvised Wishcraft (linguistic, mental)Effect Perizia goads a creature into making a wish she can twist. Though Perizia isn't a noble genie and doesn't have access to the full power of the Wish spell, her aspirations for power and studies of wishcraft have given her a lesser ability to twist the desires of others into ruin. The creature chooses the type of wish: a wish for power, a wish for wealth, or a wish for happiness. Once the type of wish is chosen, the creature attempts a DC 22 will save. The effects of all granted wishes end after 1 hour. After attempting a saving throw, a creature is temporarily immune to this ability for 24 hours.
Critical Success The creature phrases its wish with the precision necessary to get a good outcome. The benefit it receives depends on the type of wish it made.
- Wish for power-A burst of water empowers the creature's attacks. The creature's attacks deal an additional 1d4 bludgeoning damage.
- Wish for wealth-A sack appears at the creature's waist, containing obvious fake coins and one of the following, of the creature's choice: 1 Healing Potion (Moderate), 1 Oil of Unlife (Moderate) , or 5 vials of Bottled Lightning (Moderate). After 1 hour, all of these objects disappear.
- Wish for happiness-The creature feels hopeful and inspired, gaining a +1 status bonus to attack rolls and saves against fear effects.
Success The creature resists making the wish.
Failure The creature's wish is twisted to cause it harm. The penalty it receives depends on the type of wish it made.
- Wish for power-The creature's body is rapidly pushed to its limits of physical exertion and is Fatigued.
- Wish for wealth-The creature's pockets and bags fill with temporary treasures that resist all attempts to discard. The creature is Encumbered.
- Wish for happiness-Tiny flashes of pleasant emotions and positive memories flicker across the creature's mind, interspersing with reality in a profoundly disorienting manner. The creature is Sickened 1, and can't reduce this condition until the effects of the wish end.
Critical Failure The creature phrases its wish poorly, and Perizia easily twists the outcome. In addition to the failure effect of the creature's chosen type of wish, the creature is Stunned 1.
SkewerPerizia makes a trident Strike, dealing an extra 1d4 Persistent Bleed Damage on a hit (2d4 Persistent Bleed Damage on a critical hit).
Arcane Innate Spells (DC 24, +16 to hit)
Cantrips (3rd Level): Detect Magic (Constant)
1st Level: Detect Alignment (Constant) (Evil or Good Only), Hydraulic Push (At Will), Illusory Object
2nd Level: Blur (At Will)
4th Level: Hallucinatory Terrain (Already Cast)
5th Level: Control Water (At Will)
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
GenieThe diverse families of genies hold positions of prominence on the Elemental Planes. They have powerful magical abilities.
WaterEffects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a magical connection to the element.