🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Pesgahi the PoisonerCreature 4


UniqueNEMediumGhoulUndead
Source Pathfinder #181: Zombie Feast
Perception +11 (darkvision)
Languages Aklo, Common, Necril
Skills Acrobatics +10, Athletics +8, Crafting +12, Medicine +9, Lore +12, Stealth +11
Str +1, Dex +4, Con +2, Int +4, Wis +1, Cha +1

AC 21; Fort +10; Reflex +12; Will +11;
HP 60 (negative healing)
Speed 30 feet (burrow 5 feet)
Immunities death effects, disease, paralyzed, poison, unconscious

Jaws One Action +12 (+7, +2) to hit (finesse) 2d6+5 Piercing
Claw One Action +12 (+8, +4) to hit (agile, finesse) 1d4+9 Slashing
Acid Flask One Action +13 (+8, +3) to hit (range increment 20, splash) 1 Acid
Frost Vial One Action +13 (+8, +3) to hit (range increment 20, splash) 2d6 Cold

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Infused Items

Pesgahi carries the following infused items, which last for 24 hours or until the next time he makes his daily preparations: Antidote (Lesser) (2), Smokestick (Lesser) (2), Acid Flask (Moderate) (6), Frost Vial (Moderate) (4)

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Consume Flesh One Action (manipulate)

Requirements Pesgahi is adjacent to the corpse of a creature that died within the last hour.


Effect Pesgahi devours a chunk of the corpse and regains 2d6 Hit Points.

He can regain Hit Points from any given corpse only once.

Ghoul Fever (disease)

Saving Throw DC 19 fortitude


Stage 1 carrier with no ill effect (1 day)

Stage 2 2d6 negative damage and regains half as many Hit Points from all healing (1 day)

Stage 3 as stage 2 (1 day)

Stage 4 2d6 negative damage and gains no benefit from healing (1 day)

Stage 5 as stage 4 (1 day)

Stage 6 dead, and rises as a Ghoul the next midnight.

Paralysis (incapacitation, necromancy, occult)

Any living, non-elf creature hit by Pesgahi's attack must succeed at a DC 19 fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Quick Bomber One Action

Pesgahi can use Interact to draw a bomb and then Strike with it.

Swift Leap One Action (move)

Pesgahi jumps up to half his Speed. This movement doesn't trigger reactions.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.