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PinacosaurusCreature 4


NLargeAnimalDinosaur
Source Pathfinder #151: The Show Must Go On
Perception +10 (low-light vision)
Languages none
Skills Athletics +13
Str +5, Dex +0, Con +4, Int -4, Wis +2, Cha -1

AC 21; Fort +12; Reflex +8; Will +8;
HP 70
Speed 25 feet

Tail One Action +13 (+8, +3) to hit (backswing, reach 10) 2d6+5 Bludgeoning
Foot One Action +13 (+8, +3) to hit 1d8+5 Bludgeoning

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Punishing Tail

A creature hit by the pinacosaurus's tail must attempt a DC 21 fortitude save. On a failure, it's Slowed 1 until the end of its next turn; on a critical failure, it's Stunned until the end of its next turn.

Trample Three Actions

Small or smaller, foot, DC 21 basic reflex save


The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.