PinacosaurusCreature 4
Source Pathfinder #151: The Show Must Go On
Perception +10 (low-light vision)
Languages none
Skills Athletics +13
Str +5, Dex +0, Con +4, Int -4, Wis +2, Cha -1
AC 21; Fort +12; Reflex +8; Will +8;
HP 70
Speed 25 feet
Tail +13 (+8, +3) to hit (backswing, reach 10) 2d6+5 Bludgeoning
Foot +13 (+8, +3) to hit 1d8+5 Bludgeoning
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Punishing TailA creature hit by the pinacosaurus's tail must attempt a DC 21 fortitude save. On a failure, it's Slowed 1 until the end of its next turn; on a critical failure, it's Stunned until the end of its next turn.
TrampleSmall or smaller, foot, DC 21 basic reflex save
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.