Pine BruteCreature 1
Source Pathfinder Society Scenario #1-06: Lost on the Spirit Road
Perception +7 (low-light vision)
Languages Arboreal, Senzar, Sylvan, Tien
Skills Athletics +7, Stealth +4
Str +4, Dex +1, Con +3, Int -1, Wis +2, Cha +0
AC 16; Fort +10; Reflex +4; Will +7;
HP 25
Speed 25 feet
Weaknesses Axe 5, Fire 5
Resistances Bludgeoning 5, Piercing 5
Branch +8 (+3, -2) to hit 1d6+3 Piercing
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Axe VulnerabilityA pine brute takes 5 additional damage from axes.
SapA pine brute's bark secretes sticky sap. Any creature that hits the pine brute with a melee attack, is hit by the pine brute, or otherwise touches the pine brute must succeed at a DC 17 reflex save or suffer the effects of a lesser tanglefoot bag, also becoming Clumsy 1 until the sticky substance is removed. A creature striking the pine brute with a weapon or object can automatically succeed at this Reflex save by leaving the object stuck to the pine brute. The object can then be removed with a successful DC 17 athletics check (made as a single action).
A pine brute can have any number of objects stuck to it at a time. The pine brute can release a stuck object by using a single action, and the sap dissolves 1 minute after the pine brute dies, releasing all stuck objects.
Effect: Tanglefoot Bag (Lesser)
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
PlantVegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.