Planar NixieCreature 3
Source Pathfinder Society Scenario #2-16: Freedom for Wishes
Perception +8 (darkvision)
Languages Aquan, Sylvan
Skills Athletics +9, Nature +8, Stealth +11
Str +0, Dex +3, Con +1, Int +0, Wis +1, Cha +4
AC 19; Fort +8; Reflex +12; Will +8; +1 status to all saves vs. magic
HP 55
Speed 20 feet (swim 30 feet)
Weaknesses Coldiron 5
Claw +10 (+6, +2) to hit (agile, finesse) 2d6+2 Slashing
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Wild EmpathyThe planar nixie can use Diplomacy to Make an Impression on and make very simple Requests of aquatic or amphibious animals and elementals.
+1 Status to All Saves vs. MagicGrant Desire (divination, primal)Frequency once per day
Effect The planar nixie can duplicate a spell of up to 2nd level, but only in response to the request or desire of a non-fey creature. The creature whose desire is granted can never again benefit from that particular planar nixie's Grant Desire ability.
Primal Innate Spells (DC 20, +12 to hit)
1st Level: Charm, Hydraulic Push
2nd Level: Water Breathing
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
FeyCreatures of the First World are called the fey.
WaterEffects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a magical connection to the element.