Planar Terra-cotta SoldierCreature 11
Source Pathfinder #166: Despair on Danger Island
Perception +21
Languages Tien, (can't Speak Any Language)
Skills Athletics +23, Intimidation +23
Str +7, Dex +5, Con +7, Int +2, Wis +3, Cha +4
AC 30 32 with shield raised; Fort +24; Reflex +21; Will +17;
HP 250
Speed 25 feet
Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Weaknesses Bludgeoning 14
Longsword +24 (+19, +14) to hit (versatile p) 3d8+15 Slashing
Composite Shortbow +23 (+18, +13) to hit (deadly d10, propulsive, range increment 60) 3d6+13 Piercing
Planar Step (conjuration, teleportation)
The planar terra-cotta soldier momentarily moves beneath the Material Plane, instantly transporting itself to a location within 60 feet. The soldier can't use Planar Step again for 1d4 rounds
Attack of OpportunityTrigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Shield BlockTrigger The monster has its shield raised and takes damage from a physical attack.
Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.
Terra-cotta warriors guard the tombs of ancient rulers, where they stand vigil, animating only when intruders break in to pilfer riches or defile the tomb itself. Each warrior is meticulously crafted from clay and given unique features.
A single terra-cotta warrior stands 6 feet tall and weighs 600 pounds.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
ConstructA construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.