🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Poison EaterCreature 8


UncommonCEMediumHumanHumanoid
Source Pathfinder #160: Assault on Hunting Lodge Seven
Perception +15
Languages Common
Skills Athletics +18, Intimidation +15, Religion +14
Str +4, Dex +3, Con +4, Int +0, Wis +1, Cha +1

AC 25; Fort +19; Reflex +15; Will +13;
HP 150
Speed 25 feet
Resistances Poison 10

Maul One Action +19 (+14, +9) to hit (magical, shove) 1d12+6 Bludgeoning
Dagger One Action +18 (+14, +10) to hit (agile, versatile s) 1d4+6 Piercing
Dagger One Action +17 (+13, +9) to hit (agile, thrown 10, versatile s) 1d4+8 Piercing

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Toxin-Inured

A poison eater can't gain the Enfeebled or Sickened condition from poisons.

Consume Poison Two Actions (manipulate)

The poison eater uses an Interact action to draw a dose of poison and eats it, gaining strength.

The poison-eater's Strikes deal two weapon dice of damage rather than one. The poison eater is affected by the consumed poison normally and, therefore, usually chooses poisons mitigated by their poison resistance and toxin-inured ability.

At the end of each of their turns, the poison eater attempts a DC 17 flat check; on a success, this ability ends.

Poison Frenzy Free Action

Requirements The poison eater isn't Fatigued or already in a frenzy

Trigger the poison eater damages a creature while Consume Poison is in effect


Effect The poison eater flies into a frenzy that lasts for 1 minute. While in a frenzy, the poison eater gains a +1 status bonus to attack rolls with melee Strikes, gains a +4 status bonus to damage rolls with melee Strikes, gains 20 temporary Hit Points until the end of the frenzy, and takes a -2 status penalty to AC. The poison eater can't voluntarily end their frenzy. After their frenzy, the poison eater is fatigued.

Effect: Poison Frenzy

Knockdown One Action

Requirements The monster's last action was a success with a Strike that lists Knockdown in its damage entry.


Effect The monster knocks the target Prone.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.