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Pokmit Bloody-PikeCreature 18


UniqueNMediumUndead
Source Pathfinder #185: A Taste of Ashes
Perception +31 (darkvision)
Languages Common, Necril
Skills Athletics +35, Intimidation +33, Religion +31, Society +31, Lore +33
Str +9, Dex +6, Con +6, Int +5, Wis +5, Cha +7

AC 42; Fort +32; Reflex +30; Will +29;
HP 335
Speed 25 feet

Longspear One Action +36 (+31, +26) to hit (cold, magical, reach 10) 3d8+19 Piercing + 1d6 Cold
Warhammer One Action +35 (+30, +25) to hit (cold, shove) 1d6 Cold + 3d8+19 Bludgeoning
Fist One Action +35 (+31, +27) to hit (agile, cold, magical) 2d6+19 Bludgeoning + 1d6 Cold
Composite Longbow One Action +32 (+27, +22) to hit (cold, deadly d10, propulsive, range increment 100, reload 0, volley 30) 3d8+17 Piercing + 1d6 Cold

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Rejuvenation (divine, necromancy)

When a graveknight is destroyed, its armor rebuilds its body over the course of 1d10 days-or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts.

A graveknight can only be permanently destroyed by obliterating its armor (such as with Disintegrate), transporting it to the Positive Energy Plane, or throwing it into the heart of a volcano.

Sacrilegious Aura (abjuration, aura, divine, evil)

30-foot emanation Aura

When a creature in the aura uses a positive spell or ability, Pokmit automatically attempts to counteract it, with a +29 counteract modifier.

Devastating Blast Two Actions (arcane, cold, evocation)

Pokmit unleashes a 30-foot cone of cold. Creatures in the area take 10d12 cold damage (DC 40 basic reflex). The graveknight can use this ability once every 1d4 rounds.

Graveknight's Curse (curse)

This curse affects anyone who wears a graveknight's armor for at least 1 hour.

Saving Throw DC 44 will save

Onset 1 hour

Stage 1 Doomed 1 and can't remove the armor (1 day)

Stage 2 Doomed 2, hampered 10, and can't remove the armor (1 day)

Stage 3 dies and transforms into the armor's graveknight

Pike Master Three Actions

Pokmit's longspear reach increases by 5 feet until the start of his next turn, and he makes a single longspear Strike against any number of creatures. These attacks count toward Pokmit's multiple attack penalty, but the penalty doesn't increase until after all the attacks.

Pokmit's Discernment Free Action

Frequency once per round


Effect Pokmit sizes up the defenses of a creature within 30 feet; he must know the creature is near, but need not be able to see it. Until the start of Pokmit's next turn, Pokmit's attacks against the target ignore any flat check required due to the target being Concealed or Hidden.

Ruinous Weapons

Any weapon or unarmed attack Pokmit uses gains the effects of the +1 greater striking and greater frost weapons runes. (These bonuses are included in his statistics above.)

Weapon Master

Pokmit has access to the critical specialization effects of any weapons he wields.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.