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Prefect (Fist) (5-6)Creature 5


UniqueNSmallConstruct
Source Pathfinder Society Quest #9: Wayfinder Origins
Perception +11 (tongues (constant))
Languages Azlanti
Skills Acrobatics +13, Arcana +12, Athletics +11, Stealth +13
Str +3, Dex +4, Con +2, Int +3, Wis +0, Cha +1

AC 22; Fort +11; Reflex +15; Will +9;
HP 85
Speed 25 feet
Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Resistances Cold 8

Fist One Action +15 (+10, +5) to hit (magical) 2d8+7 Bludgeoning

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.


Arcane Innate Spells (DC 22, +14 to hit)

1st Level: Burning Hands, Hydraulic Push (At Will)
5th Level: Tongues (Constant)



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Construct

A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.