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Princess SunsetCreature 2


NMediumConstructMindless
Source Pathfinder Adventure: Little Trouble in Big Absalom
Perception +6
Languages none
Skills Athletics +9
Str +3, Dex +0, Con +4, Int -5, Wis +0, Cha -5

AC 17 AC 13 when broken; Fort +9; Reflex +5; Will +3;
HP 20
Speed 25 feet
Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious

Headbutt One Action +8 (+3, -2) to hit 1d8+2 Bludgeoning

Construct Armor (Hardness 5)

Like normal objects, an animated rocking horse has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once the animated rocking horse is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 13.

Trample Three Actions

Princess Sunset Strides up to double its Speed and can move through the spaces of creatures of size Small or smaller, Trampling each creature whose space it enters. Princess Sunset can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the headbutt Strike, but trampled creatures can attempt a basic Reflex save at DC 14 basic reflex


The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Construct

A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.