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Pruana Two-punchCreature 3

Source Pathfinder #151: The Show Must Go On
Perception +7 (darkvision)
Languages Common, Dwarven
Skills Lore +7, Athletics +9, Deception +8, Intimidation +8, Thievery +7
Str +4, Dex +0, Con +2, Int +0, Wis +2, Cha +1

AC 20; Fort +9; Reflex +8; Will +7; +2 circumstance to Fortitude and Reflex vs. Shove or Trip
HP 46
Speed 20 feet

Fist One Action +9 (+5, +1) to hit (agile, nonlethal) 1d6+3 Bludgeoning


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

+2 Circumstance to Fortitude and Reflex vs. Shove or TripHaymaker One Action (press)

Pruana makes a fist Strike against a target she has previously attacked this turn. If she hits, she gains a +3 circumstance bonus to the damage, and the creature must attempt a DC 20 fortitude save to resist the staggering force of the blow.

Critical Success The target is unaffected.

Success The target is Stunned 1.

Failure The target is Stunned 3.

Critical Failure The target is knocked Prone and Stunned 5.



A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.


A creature with this trait is a member of the dwarf ancestry. Dwarves are stout folk who often live underground and typically have darkvision. An ability with this trait can be used or selected only by dwarves. An item with this trait is created and used by dwarves.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.