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PteranodonCreature 2


NLargeAnimal
Source Pathfinder Bestiary
Perception +8 (low-light vision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +10, Athletics +7
Str +3, Dex +4, Con +1, Int -4, Wis +2, Cha -1

AC 18; Fort +7; Reflex +10; Will +6;
HP 35
Speed 10 feet (fly 40 feet)

Beak One Action +10 (+5, +0) to hit 1d10+3 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Scent (Imprecise) 30 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Swoop Two Actions

The pteranodon Flies up to its Speed and makes one beak Strike at any point during that movement.


Pteranodons are quick and agile reptiles with 20-foot wingspans that enable them to hover on wind currents for hours. These creatures have long beaks and equally long crests that protrude from the backs of their heads.


Pterosaurs are primitive flying creatures. While many are smaller than a human, the two presented below are quite a bit larger. Each of these creatures could pose a serious threat to a person. These flying reptiles can be found in a wide selection of regions, but they tend to soar above warm or temperate climates.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.