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PufferfishCreature -1


NTinyAnimalAquatic
Source Pathfinder Bestiary 3
Perception +4 (low-light vision)
Languages none
Skills Acrobatics +2, Athletics +4
Str +2, Dex +0, Con +2, Int -5, Wis +1, Cha -2

AC 12; Fort +5; Reflex +3; Will +2;
HP 12
Speed 0 feet (swim 15 feet)

Bite One Action +6 (+1, -4) to hit 1d6+1 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Toxic Body

Anyone who hits a pufferfish with a melee unarmed attack or a non-reach melee weapon must succeed at a DC 13 reflex save or be pierced by a spine, taking 1 piercing damage and being exposed to pufferfish venom.

Inflating Rush Two Actions

The pufferfish Swims up to its Speed and then inflates. Each creature within 5 feet of its space at the end of its movement must succeed at a DC 13 reflex save or take 1 piercing damage and be exposed to pufferfish venom.

Pufferfish Venom (incapacitation, poison)

Saving Throw DC 16 fortitude


Maximum Duration 24 hours

Stage 1 1d4 poison damage (1 round)

Stage 2 1d4 poison damage and Flat-Footed (1 round)

Stage 3 1d4 poison damage and Paralyzed (1 round)

Stage 4 1d4 poison damage and paralyzed for 2d10 hours (1 round)


The pufferfish defends itself by filling its flexible body with air or water to extend a number of spikes that otherwise lie flat against its skin. While normally quite slow and deliberate, the pufferfish can contort its body to gain a sudden burst of speed that can catch predators off guard.


Swimming in vast shoals through open ocean underneath the sparkling sun, lurking deep in the muddy beds of rivers, or schooling in pristine lakes, fish are found nearly anywhere there is water.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.