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Pugwampi (SoT)Creature 0


NETinyFeyGremlin
Source Pathfinder #169: Kindled Magic
Perception +6 (-2 to hear; darkvision)
Languages Gnoll, Undercommon
Skills Crafting +2, Deception +2, Nature +4, Stealth +5, Thievery +5
Str -3, Dex +3, Con +0, Int +0, Wis +2, Cha -2

AC 16; Fort +5; Reflex +8; Will +6;
HP 17
Speed 25 feet
Weaknesses Coldiron 2

Shortsword One Action +8 (+4, +0) to hit (agile, finesse, magical, versatile s) 1d6-3 Slashing
Thrown Bottle One Action +6 (+1, -4) to hit (nonlethal, range increment 10) 1d6 Bludgeoning
Shortbow One Action +8 (+3, -2) to hit (deadly d10, magical, range increment 60, reload 0) 1d6 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

-2 to Perception to hear thingsUnluck Aura (aura, divination, mental, misfortune, primal)

20 feet Aura


Creatures other than animals, gremlins, and gnolls in the aura become extremely unlucky (DC 16 will save; creature must roll this Will save twice and take the worse result). On a successful save, the creature is temporarily immune to pugwampi unluck auras for 24 hours. On a failure, the creature must roll twice and take the worse result on all checks as long as it is within the aura.

Effect: Unluck Aura


Primal Innate Spells (DC 16, +6 to hit)

Cantrips (1st Level): Prestidigitation
2nd Level: Speak with Animals (At Will)


Mean, dog-faced, and craven, pugwampis take disproportionate enjoyment from the accidents and missteps of other creatures-something that happens often due to the supernatural aura of ill fortune these gremlins project. They enjoy preparing pranks involving spikes, excrement, pits full of spiders, and the like. Pugwampis are somewhat deaf and thus often yell loudly to each other when not hiding. Many pugwampis worship gnolls as gods and aspire to be more like gnolls, although gnolls hate pugwampis even more than most creatures do, due to their sycophantic fawning.


Gremlins are cruel fey tricksters and saboteurs who have fully acclimated to life on the Material Plane, finding distinct niches for their inventive destructiveness. All gremlins delight in ruining or breaking things, whether it's something physical like a device or vehicle or something intangible such as an alliance or relationship. A gremlin's greatest joy is watching the collapse of complex creations, preferably after the lightest and slightest, carefully targeted push from the gremlin. Gremlins tend to denigrate, bully, or even slaughter their lesser kin, particularly mitflits, whom gremlins (and many others) derisively call "mites."


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Fey

Creatures of the First World are called the fey.