Pup of TindalosCreature 3
Source Pathfinder Society Special #3-99: Fate in the Future
Perception +10 (greater darkvision)
Languages Aklo
Skills Acrobatics +10, Athletics +8, Occultism +9, Stealth +10, Survival +8
Str +3, Dex +4, Con +1, Int +4, Wis +3, Cha +1
AC 19; Fort +6; Reflex +11; Will +8;
HP 30
Speed 30 feet (fly 30 feet)
Immunities controlled, emotion
Resistances Mental 5, Physical 5, Poison 5
Jaws +11 (+6, +1) to hit 1d10+5 Piercing
Claws +11 (+7, +3) to hit (agile) 1d8+5 Slashing
Greater Darkvision
A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal Darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.
Otherworldly Mind (mental)Whenever a creature targets the pup with a mental effect, that creature takes 2d6 mental damage (DC 20 basic will save). On a critical failure, it also becomes Confused for 1 round.
Ripping Gaze (aura, evocation, occult, visual)Aura 15 feet.
The pup of Tindalos's eyes glow balefully, causing painful but bloodless wounds to rip open in the body of a creature that meets its awful gaze. When a creature ends its turn in the aura's emanation, it takes 1d8 slashing damage (DC 20 basic fortitude save). A creature that critically succeeds at its save is temporarily immune for 24 hours.
Vulnerable to Curved SpaceWhen a pup of Tindalos is not adjacent to a structural angle of 90Β° (or more acute), its resistance to physical damage is suppressed and it becomes Sickened 1. It can't recover from this sickened condition, but the condition ends automatically once the pup is again adjacent to a suitable angle.
Angled EntryThe pup of Tindalos casts a 4th-level Dimension Door spell, but it must transport itself into a space adjacent to an angle of 90ΒΊ (or more acute) in the structure or environment around it. For example, it could teleport to a space adjacent to a wall (using the angle between the wall and floor) or a corner in a room, or adjacent to a sizable tree growing straight up out of the ground, but not to a flat plain or a room with only curved corners and edges.
Once per day, the pup of Tindalos can use this ability to plane shift to or from the Dimension of Time, with the same restrictions on what angles it can appear next to.
Occult Innate Spells (DC 20, +12 to hit)
2nd Level: Invisibility (Self Only)
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.