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QuetzalcoatlusCreature 7


NHugeAnimal
Source Pathfinder Bestiary
Perception +15 (low-light vision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +14, Athletics +17
Str +6, Dex +4, Con +3, Int -4, Wis +2, Cha -1

AC 25; Fort +16; Reflex +17; Will +12;
HP 110
Speed 15 feet (fly 50 feet)

Beak One Action +17 (+12, +7) to hit (deadly d10, reach 10) 2d10+10 Piercing
Talon One Action +17 (+12, +7) to hit 2d8+10 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Scent (Imprecise) 30 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Snatch

A quetzalcoatlus can move at half Speed while it has a single creature Grabbed or Restrained. Both its talons are occupied while it does this.

Swoop Two Actions

The quetzacoaltus Flies up to its Speed and makes one beak or talon Strike at any point during that movement.

Grab One Action

Requirements The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action.


Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is Grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended. Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.


Quetzalcoatlus are the largest flying members of the pterosaur family and are often mistaken for dragons due to their immense size and 40-foot wingspans.

Quetzalcoatlus are carnivorous, feeding on a variety of reptiles, mammals, large fish, amphibians, and other invertebrates. They are not inherently aggressive creatures and are happy to scavenge for food, but when presented with live prey they readily attack almost any creature smaller than themselves.


Pterosaurs are primitive flying creatures. While many are smaller than a human, the two presented below are quite a bit larger. Each of these creatures could pose a serious threat to a person. These flying reptiles can be found in a wide selection of regions, but they tend to soar above warm or temperate climates.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.