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RacharakCreature 8


UniqueCESmallCharauKaDragonFireHumanoid
Source Pathfinder #146: Cult of Cinders
Perception +16 (darkvision, scent (imprecise) 30 feet)
Languages Draconic, Mwangi
Skills Arcana +12, Athletics +18, Crafting +10, Intimidation +17, Religion +14, Stealth +15, Survival +14
Str +6, Dex +3, Con +5, Int +0, Wis +4, Cha +1

AC 27; Fort +19; Reflex +13; Will +16;
HP 135
Speed 30 feet (climb 30 feet)
Immunities fire, paralyzed, sleep

Jaws One Action +20 (+15, +10) to hit 2d8+9 Piercing + 2d4 Fire
Claw One Action +20 (+16, +12) to hit (agile) 2d8+9 Slashing
Tail One Action +20 (+15, +10) to hit (reach 10) 2d8+9 Slashing
Thrown Rock One Action +17 (+12, +7) to hit (deadly d6, thrown 20) 2d6+9 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Scent (Imprecise) 30 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Tail Swipe Reaction

Trigger A creature within reach of Racharak's tail uses a move action or leaves a square during a move action it's using.


Effect Racharak makes a tail Strike at the creature with a -2 penalty. If it hits, she disrupts the creature's action.

Breath Weapon Two Actions (divine, evocation, fire)

Racharak breathes flames that deals 9d6 fire damage to all creatures in a 30-foot cone (DC 26 basic reflex save).

She can't use Breath Weapon again for 1d4 rounds

Draconic Frenzy Two Actions

Racharak makes two claw Strikes and one bite Strike in any order.

Shrieking Frenzy Free Action (primal, transmutation)

Trigger Racharak's turn begins.

Frequency once per hour


Effect Racharak is Quickened until the end of her turn, and can use the extra action to Stride or Strike. While in the frenzy, Racharak can't speak and automatically critically fails Stealth checks, due to her loud wailing.

Thrown Weapon Mastery (deadly d6)

When Racharak throws a weapon, the weapon gains the deadly d6 weapon trait. When she throws an improvised weapon, she doesn't take the -2 penalty for using an improvised weapon, nor does she take the penalty for using that weapon to make a lethal attack instead of a nonlethal attack.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Fire

Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.