Raseri Kanton SkeletonCreature 4
Source Pathfinder Society Special #3-98: Expedition Into Pallid Peril
Perception +11 (darkvision)
Languages Common, Dwarven, Necril
Skills Athletics +13, Crafting +8, Intimidation +10
Str +5, Dex +2, Con +3, Int +0, Wis +1, Cha +2
AC 21; Fort +13; Reflex +12; Will +9;
HP 50
Speed 20 feet
Immunities death effects, disease, paralyzed, poison, precision, unconscious
Resistances Cold 5, Electricity 5, Fire 5, Piercing 5, Slashing 5
Greatpick +14 (+9, +4) to hit (fatal d12) 1d10 + 7 Piercing
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
CollapseTrigger The Raseri Kanton skeleton is critically hit
Effect The skeleton collapses into a pile of bones, and the attack deals only normal damage. The skeleton can reform in a standing position as a single action, but until it does, it's Immobilized and Flat-Footed.
Bone MissileThe Raseri Kanton skeleton yanks a rib from its ribcage to use as a javelin. The skeleton loses 4 HP, then makes a ranged Strike with an attack bonus of +10 that deals 1d10+11 piercing damage with a range increment of 20 feet.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
SkeletonThis undead is made by animating a dead creature's skeleton with negative energy. An ability with this trait can be used or selected only by skeletons.