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Ravager Of TindalosCreature 18


Rare​NE​Large​Aberration​Time​
Source Pathfinder #173: Doorway to the Red Star
Perception +31 (greater darkvision, true seeing)
Languages Aklo
Skills Acrobatics +35, Athletics +32, Occultism +35, Stealth +35, Survival +31
Str +6, Dex +9, Con +6, Int +6, Wis +7, Cha +5

AC 43; Fort +30; Reflex +33; Will +31;
HP 250
Speed 30 feet (fly 30 feet)
Immunities controlled, emotion
Resistances Mental 20, Physical 20, Poison 20

Jaws One Action +34 (+29, +24) to hit (magical) 2d6 Mental + 3d10+14 Piercing
Claw One Action +34 (+30, +26) to hit (agile, magical) 3d8+14 Slashing + 2d6 Mental

Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal Darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Otherworldly Mind (mental)

Whenever a creature targets the ravager of Tindalos with a mental effect, that creature takes 9d6 mental damage (DC 40 basic will save).

On a critical failure, it also becomes Confused for 1 minute.

Ripping Gaze (aura, evocation, occult, visual)

30 feet Aura


The ravager of Tindalos's eyes glow balefully, causing painful but bloodless wounds to rip open in the body of a creature that meets its awful gaze. When a creature ends its turn in the aura's emanation, it takes 9d6 slashing damage (DC 37 basic fortitude save).

A creature that critically succeeds at its save is temporarily immune for 24 hours.

Vulnerable to Curved Space

When a ravager of Tindalos is not adjacent to a structural angle of 90ΒΊ (or more acute), its resistance to physical damage is suppressed and it becomes Sickened 1. It can't recover from this sickened condition, but the condition ends automatically once the ravager is again adjacent to a suitable angle.

Angled Entry One Action

The ravager of Tindalos casts a 4th-level Dimension Door spell, but it must transport itself into a space adjacent to an angle of 90ΒΊ (or more acute) in the structure or environment around it. For example, it could teleport to a space adjacent to a wall (using the angle between the wall and floor) or a corner in a room, or adjacent to a sizable tree growing straight up out of the ground, but not to a flat plain or a room with only curved corners and edges.

Once per day, the ravager can use this ability to plane shift to or from the Dimension of Time, with the same restrictions on what angles it can appear next to.

Ferocious Bites Two Actions

The ravager of Tindalos makes three Strikes with its jaws attack. Each Strike must be against a different opponent within its reach.

Each attack counts toward the ravager's multiple attack penalty, but does not increase its penalty until it has made all the attacks.


Innate Occult Spells (DC 40, +32 to hit)

3rd Level: Haste, Slow
4th Level: Dimensional Anchor
6th Level: True Seeing (Constant)
8th Level: Disappearance (Self Only), Discern Location


Lean and athirst, the hounds of Tindalos are drawn to those who tamper with the flow of time, travel through time, or use magic or rare alchemical drugs to send their thoughts or perception back or forward in time. Powerful spellcasters can draw them from the Dimension of Time via rare rituals, but doing so attracts the hounds' ire, so few who traffic in such rituals live long enough to spread their knowledge. While the hounds possess great cunning and cruel intellect, they rarely interact with other creatures-other than to hunt and destroy those who have attracted their unblinking attention.

Once a hound catches scent of a mortal to hunt, it calls others of its ilk. The pack then pursues its victim through all space and time until it catches, slays and devours them. Those pursued can escape only by avoiding all angles, as hounds of Tindalos could step through them from nothingness at any time.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.