Ravener HuskCreature 14
Source Pathfinder Bestiary 2
Perception +26 (darkvision, soulsense 60 feet)
Languages none
Skills Acrobatics +22, Athletics +28
Str +8, Dex +0, Con +6, Int -5, Wis +4, Cha +4
AC 35; Fort +28; Reflex +22; Will +26;
HP 325
Speed 60 feet (fly 180 feet)
Immunities death effects, disease, paralyzed, poison, sleep
Weaknesses Good 10
Jaws +30 (+25, +20) to hit (magical, reach 15) 3d8+16 Piercing + 2d6 Negative
Claw +30 (+26, +22) to hit (agile, magical, reach 10) 3d4+16 Slashing + 2d6 Negative
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
SoulsenseA ravener senses the spiritual essence of living and undead creatures within the listed range. Creatures whose material bodies are one unit with their souls, like celestials and fiends, appear brighter to this sense.
BoneshatterTrigger The ravener husk takes any amount of bludgeoning damage
Effect The ravener's brittle bones shatter, spraying bone shards everywhere. Every creature within a 10-foot emanation of the ravener husk takes 7d6 piercing damage (DC 31 basic reflex save).
Frightful Presence (aura, emotion, fear, mental)90 feet Aura DC 31 will
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
Breath Weapon (divine, evocation, negative)The ravener husk breathes a torrent of negative energy that deals 16d6 negative damage in a 40-foot cone (DC 34 basic reflex save).
They can't use Breath Weapon again for 1d4 rounds.
Ravenous Repast (divine, necromancy)Frequency once per day
Effect The ravener husk makes a jaws Strike against a deceased creature that has been dead no longer than 1 minute, was good aligned, and was at least level 15 in life. The ravener attempts a DC 5 flat check; if successful, they transform back into a ravener with 1 Hit Point in their soul ward.
Raveners require a steady diet of souls, and a ravener that's unable to feed for too long eventually cannibalizes their own soul. Should a ravener's soul ward ever be reduced to 0 Hit Points by hunger while the ravener has more than 1 Hit Point (see Soul Ward), they lose all traces of their former identity and descend into a feral, nearly mindless state. Even if a ravener husk later consumes soul energy, the transformation can be reversed only via Ravenous Repast.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.