Ravenile RagerCreature 14
Source Pathfinder #159: All or Nothing
Perception +25
Languages Common, Draconic, Iruxi
Skills Acrobatics +25, Athletics +28, Intimidation +28, Nature +23, Survival +23
Str +8, Dex +4, Con +5, Int -1, Wis +1, Cha +0
AC 24; Fort +29; Reflex +26; Will +23;
HP 306 (regeneration 20 (deactivated by fire or acid)
Speed 20 feet (swim 10 feet)
Weaknesses Fire 10
Jaws +29 (+24, +19) to hit (reach 10) 3d10+12 Piercing
Claw +29 (+25, +21) to hit (agile, reach 10) 3d8+8 Slashing
Regeneration 20 (Deactivated by Fire or Acid)
This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Attack of OpportunityTrigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Deep BreathA ravenile can hold their breath for 20 minutes.
Forced Regeneration (concentrate)Requirements The ravenile's regeneration is currently active
The ravenile regains 20 HP.
Furious WallopRequirements The ravenile's regeneration is currently deactivated
Effect The ravenile makes a melee Strike.
This counts as two attacks for the ravenile's multiple attack penalty.
If this Strike hits, the ravenile deals an extra die of weapon damage and the target falls Prone.
RendClaw
A Rend entry lists a Strike the monster has.
Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.
Effect The monster automatically deals that Strike's damage again to the enemy.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
LizardfolkThese reptilian humanoids, also known as iruxi, are extremely adaptable and patient.