Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Ravenous Giant CentipedeCreature 1

Source Pathfinder Society Scenario #1-11: Flames of Rebellion
Perception +6 (darkvision)
Languages none
Skills Acrobatics +8, Athletics +4, Stealth +8
Str -1, Dex +3, Con +1, Int -5, Wis +1, Cha -4

AC 17; Fort +6; Reflex +8; Will +4;
HP 15
Speed 30 feet (climb 30 feet)

Mandibles One Action +8 (+3, -2) to hit (finesse) 1d6+1 Piercing


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Ravenous Giant Centipede Venom (poison)

Saving Throw DC 16 fortitude

Maximum Duration 6 rounds

Stage 1 1d10 poison damage (1 round)

Stage 2 1d12 poison damage, Clumsy 1, and Flat-Footed (1 round)



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.