Reaper Skull PuffballCreature 9
Source Pathfinder #165: Eyes of Empty Death
Perception +15 (motion sense 60 feet, no vision)
Languages none
Skills Acrobatics +19, Stealth +17
Str +4, Dex +6, Con +3, Int -5, Wis +2, Cha -2
AC 25; Fort +18; Reflex +21; Will +15;
HP 195
Speed 10 feet (fly 20 feet)
Immunities bleed, fatigued, mental, poison, sleep, unconscious
Weaknesses Fire 10, Piercing 10
Tendril +21 (+16, +11) to hit (finesse, reach 10) 2d12+8 Bludgeoning
Motion Sense 60 feet
The monster senses motion through vibrations and air movement.
Spore ExplosionWhen the reaper skull puffball dies, it explodes, dealing 8d8 poison damage to each creature in a 20-foot emanation (DC 28 basic fortitude save).
Creatures that fail their save are exposed to skull rot.
Paralysis (incapacitation, poison)A creature hit by the puffball's tendril must succeed a DC 28 fortitude save or become Paralyzed. The paralyzed creature can attempt a new save at the end of each of its turns.
Skull Rot (poison)Saving Throw DC 28 fortitude
Maximum Duration 6 rounds
Stage 1 1d8 poison damage plus Enfeebled 2 (1 round)
Stage 2 2d8 poison damage plus enfeebled 2 and Drained 1 (1 round)
Stage 3 3d8 poison damage plus enfeebled 2 and Drained 2 (1d4 rounds)
Spore Cloud (poison)The puffball releases a 30-foot cone of spores that deals 4d8 poison damage (DC 28 basic fortitude save) to creatures in the cone.
Creatures that fail this save are also exposed to skull rot.
Many benign puffball fungi cling to the detritus of forest floors in Darklands caverns. These fungi's giant versions are more mobile and dangerous.
When this fungus detects prey, its tendrils writhe and exude a paralytic toxin.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.