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Red Commander AntCreature 17


RareNHugeBeast
Source Pathfinder #174: Shadows of the Ancients
Perception +30 (darkvision, scent (imprecise) 60 feet)
Languages Common
Skills Athletics +30, Diplomacy +32, Intimidation +32, Nature +29, Survival +29
Str +9, Dex +5, Con +6, Int +0, Wis +6, Cha +9

AC 40; Fort +29; Reflex +28; Will +31;
HP 315
Speed 40 feet (climb 20 feet)

Mandibles One Action +33 (+28, +23) to hit (reach 10) 3d10+17 Slashing
Stinger One Action +33 (+29, +25) to hit (agile, reach 10) 3d6+17 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Scent (Imprecise) 60 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Constrict One Action

5d10 bludgeoning damage, DC 38 basic fortitude.

Before using Constrict, the ant can choose to smash one creature that it has Grabbed or Restrained against the ground. That creature uses the result one degree of success worse than its Fortitude save result against Constrict, but it is then no longer Grabbed or restrained by the ant.


The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

For the Queen! Two Actions (olfactory)

The red commander ant gives a pheromone signal to spur other ants into a fury. All ants within 30 feet who can smell this signal gain a +1 status bonus to attack rolls, reduce their frightened condition to 0, and are immune to the frightened condition for 1 minute.

Red Ant Venom (poison)

Saving Throw DC 38 fortitude

Maximum Duration 4 rounds

Stage 1 3d6 poison damage and Enfeebled 1 (1 round)

Stage 2 4d6 poison damage and Enfeebled 2 (1 round)

Stage 3 6d6 poison damage and Enfeebled 3 (1 round)

The Queen's Enemy One Action (concentrate)

The red commander ant designates a single creature within 60 feet that it can see as its queen's enemy. All ants within 120 feet of the red commander ant deal an additional 1d8 bleed damage when they hit the target with mandibles Strikes. These effects last for 1 minute, or until the red commander ant uses The Queen's Enemy on a different creature.

Improved Grab Free Action

The monster can use Grab as a free action triggered by a hit with its initial attack. A monster with Improved Grab still needs to spend an action to extend the duration for creatures it already has Grabbed.



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.