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Red QueenCreature 18


UniqueNHugeBeast
Source Pathfinder #174: Shadows of the Ancients
Perception +30 (darkvision, scent (imprecise) 60 feet)
Languages Common
Skills Athletics +31, Deception +37, Diplomacy +33, Intimidation +33, Society +28, Survival +30
Str +9, Dex +6, Con +5, Int +2, Wis +6, Cha +9

AC 42; Fort +31; Reflex +33; Will +29;
HP 335
Speed 40 feet (climb 20 feet)

Mandible One Action +35 (+30, +25) to hit (magical, reach 10) 3d12+19 Slashing
Stinger One Action +35 (+31, +27) to hit (agile, magical) 3d8+19 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Scent

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Lead by Example Two Actions (visual)

Frequency once per day


Effect The Red Queen Strikes a creature with a vicious display that inspires her allies. Allies who can see the Red Queen can use a reaction to Step or Stride to a space adjacent to an enemy, or to Strike.

Practiced Subterfuge

When the Red Queen makes a Deception check to Feint, she compares her result to the Will DC of each enemy within 30 feet to determine the effect against that enemy. On a critical success, the creature is Flat-Footed to all melee attacks, not just melee attacks from the Red Queen, until the end of her next turn.

Red Ant Venom (poison)

Saving Throw DC 40 fortitude

Maximum Duration 4 rounds

Stage 1 3d6 poison damage and Enfeebled 1 (1 round)

Stage 2 4d6 poison damage and Enfeebled 2 (1 round)

Stage 3 6d6 poison damage and Enfeebled 3 (1 round)



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.