RethCreature 7
Source Pathfinder #170: Spoken on the Song Wind
Perception +13
Languages Common, Draconic, Iruxi
Skills Acrobatics +15, Intimidation +15, Society +12, Stealth +15, Survival +13, Thievery +15
Str +3, Dex +4, Con +1, Int +1, Wis +2, Cha +2
AC 25; Fort +14; Reflex +17; Will +11;
HP 115
Speed 25 feet (swim 15 feet)
Jaws +16 (+11, +6) to hit 1d6+5 Piercing
Tail +16 (+12, +8) to hit (agile) 1d4+5 Bludgeoning
Hand Crossbow +16 (+11, +6) to hit (magical, range increment 60, reload 1) 1d6+2 Piercing
Deadly Bolts (stance)
Requirements Reth is wielding a crossbow
Effect Reth gains a deadly focus with crossbows while in this stance. His crossbow Strikes deal an additional 3d8 precision damage. He doesn't provoke reactions for making ranged Strikes with crossbows.
Deep BreathReth can hold his breath for 200 rounds (20 minutes).
Running ReloadReth Strides, Steps, or Sneaks, then Interacts to reload.
Skirmishing Shot (flourish)Reth Strides or Steps, then Strikes with his hand crossbow.
Traits
Unique
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
LizardfolkThese reptilian humanoids, also known as iruxi, are extremely adaptable and patient.