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RethCreature 7


UniqueNEMediumHumanoidLizardfolk
Source Pathfinder #170: Spoken on the Song Wind
Perception +13
Languages Common, Draconic, Iruxi
Skills Acrobatics +15, Intimidation +15, Society +12, Stealth +15, Survival +13, Thievery +15
Str +3, Dex +4, Con +1, Int +1, Wis +2, Cha +2

AC 25; Fort +14; Reflex +17; Will +11;
HP 115
Speed 25 feet (swim 15 feet)

Jaws One Action +16 (+11, +6) to hit 1d6+5 Piercing
Tail One Action +16 (+12, +8) to hit (agile) 1d4+5 Bludgeoning
Hand Crossbow One Action +16 (+11, +6) to hit (magical, range increment 60, reload 1) 1d6+2 Piercing

Deadly Bolts One Action (stance)

Requirements Reth is wielding a crossbow


Effect Reth gains a deadly focus with crossbows while in this stance. His crossbow Strikes deal an additional 3d8 precision damage. He doesn't provoke reactions for making ranged Strikes with crossbows.

Deep Breath

Reth can hold his breath for 200 rounds (20 minutes).

Running Reload One Action

Reth Strides, Steps, or Sneaks, then Interacts to reload.

Skirmishing Shot One Action (flourish)

Reth Strides or Steps, then Strikes with his hand crossbow.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Lizardfolk

These reptilian humanoids, also known as iruxi, are extremely adaptable and patient.