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RevenantCreature 6


LNMediumUndead
Source Pathfinder Bestiary 2
Perception +14 (darkvision, sense murderer)
Languages Any One Spoken In Life By Their Murderer
Skills Athletics +15, Intimidation +14
Str +5, Dex +3, Con +4, Int +0, Wis +3, Cha +2

AC 23; Fort +14; Reflex +13; Will +17;
HP 115
Speed 25 feet
Immunities death effects, disease, paralyzed, poison, sleep
Resistances Physical 5

Claw One Action +17 (+13, +9) to hit (agile) 2d8+5 Slashing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Sense Murderer (divination, occult, scrying)

A revenant knows the direction of their murderer (as long as both are on the same plane), but not the distance.

Self-Loathing (emotion, mental, visual)

If a revenant sees their own reflection or any object that was important to them in life, they must attempt a DC 25 will save.


Critical Success The revenant is unaffected and can no longer be affected by that reflection or object in this way.

Success The revenant is distracted by self-loathing and becomes Slowed 1 for 1 round.

Failure The revenant becomes Fascinated by the source that triggered their self-loathing and does everything they can to destroy it until the end of the revenant's next turn.

Critical Failure The revenant becomes Immobilized as long as the source of their self-loathing is apparent, until they're attacked, or until they see their murderer.

Undying Vendetta (emotion, necromancy, occult)

If the revenant's murderer dies, the revenant is immediately destroyed. A revenant that can't sense their murderer must attempt a DC 11 flat check once every 24 hours to avoid becoming Immobilized and Prone; they immediately rise again once they can sense their murderer. A murderer who becomes undead does not trigger the revenant's destruction until the murderer is finally destroyed. The revenant gains a +2 status bonus to checks and DCs against their murderer.

Baleful Shriek Two Actions (auditory, emotion, fear, incapacitation, mental)

The revenant wails horribly. Each creature within a 60-foot burst must attempt a DC 23 will save. Regardless of the outcome of their saving throw, affected creatures are then immune to Baleful Shriek for 1 hour. The revenant's murderer never improves their degree of success due to this ability's incapacitation trait.

The revenant can't use Baleful Shriek again for 1d4 rounds.


Critical Success The creature is unaffected.

Success The creature is Frightened 2.

Failure The creature is Frightened 2 and Paralyzed for 1 round.

Critical Failure The creature is Frightened 3 and paralyzed for 1d4 rounds.

Constrict One Action

2d6+5 bludgeoning damage, DC 24 basic fortitude


The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Grab One Action

Requirements The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action.


Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is Grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended. Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.


Revenants are obsessed, undead stalkers who arise from their own murders and are driven by only one thing: revenge against their killers. The common wisdom is that revenants arise only from individuals who have been utterly betrayed or abandoned to die a grueling death, but even then such victims might not rise from their graves. In other cases, revenants might even rise from what might legitimately be considered an accident if the revenant doesn't understand the full circumstances of their demise. In such cases, it doesn't matter that the "murderer" may not have intended to kill, for revenants understands no pity and can never forgive. Revenants have little memory of their lives other than anything they might need to recall in order to achieve their goal of vengeance.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.