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Revinus (1-2)Creature 1


UniqueNEMediumHumanHumanoid
Source Pathfinder Society Scenario #3-02: The East Hill Haunting
Perception +6
Languages Common
Skills Athletics +3, Intimidation +7, Stealth +7
Str +0, Dex +4, Con +3, Int -1, Wis +1, Cha +2

AC 16; Fort +8; Reflex +9; Will +6;
HP 18
Speed 25 feet

Shortsword One Action +7 (+3, -1) to hit (agile, versatile s) 1d6 Piercing
Hand Crossbow One Action +7 (+2, -3) to hit (range increment 60, reload 1) 1d6 Piercing

Disorienting Shot Two Actions

Revinus makes a ranged Strike with his crossbow. He must then Stride. If the ranged Strike hits, the target is Flat-Footed until the start of Revinus's next turn.

Sneak Attack

Revinus deals an extra 1d6 precision damage to Flat-Footed creatures.

Terrifying Stab Free Action

Revinus can intimidate foes with a well-placed blow. When Revinus deals damage on a critical hit with his shortsword, he can attempt an Intimidation check to Demoralize the target as a free action.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.