Revinus's Guards (3-4)Creature 1
Source Pathfinder Society Scenario #3-02: The East Hill Haunting
Perception +5
Languages Common
Skills Acrobatics +4, Athletics +7, Intimidation +5, Stealth +6
Str +4, Dex +1, Con +3, Int +0, Wis +1, Cha +0
AC 15; Fort +8; Reflex +6; Will +5;
HP 25
Speed 25 feet
Warhammer +7 (+2, -3) to hit (shove) 1d8+4 Bludgeoning
Big Thwunk
The guard makes a melee Strike with their warhammer. On a successful hit, the target is pushed back 5 feet, with the effects of a successful Shove. If the target is Flat-Footed, then the guard can follow the foe.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.