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Rhino WarriorsCreature 4

Source Pathfinder #177: Burning Tundra
Perception +11
Languages none
Skills Athletics +12, Intimidation +10
Str +0, Dex +0, Con +0, Int +0, Wis +0, Cha +0

AC 20; Fort +12; Reflex +14; Will +10;
HP 70
Speed 25 feet

Pick One Action +14 (+9, +4) to hit (fatal d10) 1d6+7 Piercing

Counter-Charge Reaction

Trigger A creature Strides within reach of the warrior and critically fails to Strike the warrior with a melee weapon

Effect The rhino warrior knocks the creature to the ground, and the triggering creature falls Prone and takes 2d6+5 bludgeoning damage. The rhino warrior is Flat-Footed until the end of their next turn.


+5, Dex+2, Con+3, Int-1, Wis+1, Cha+0

Dig In One Action

Frequency once per round

Effect The rhino warrior makes two pick Strikes against a creature within reach. The rhino warrior rolls only one attack roll for both Strikes, then compares the result against the creature's AC. The rhino warrior's multiple attack penalty doesn't increase until after both Strikes.



This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.


A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.